AchievementsintermediateUpdated: 10/24/2026

ASPIS Achievement Guide: All 12 Official Unlocks

Use this ASPIS achievement guide to see all 12 official Steam unlocks and their exact descriptions, including one hidden achievement.

This ASPIS achievement guide covers all 12 Steam achievements, with each entry tied to an official unlock condition, including Management Approves. Work through the checklist in Steam achievement order to identify every objective, then use the conditions to decide which activities and management milestones to prioritize. This structure helps prevent a late objective from being overlooked, makes it easier to compare progress across the full list, and provides a direct route toward unlocking all 12 entries for 100% completion.

ASPIS Achievement List and Core Objectives

ASPIS has 12 Steam achievements, and each unlock condition below is summarized from the official achievement text. The game does not publish completion rates, hidden flags, or confirmed missable labels, so the safest approach is to complete every stated objective before making a final choice. The official ASPIS achievement list on Steam is the best reference when a description seems ambiguous.

The story places Andrey in the USSR in 1987, where an experiment connected six volunteers to a system called ASPIS. Time inside it moves far faster than outside, and the story involves the PEP-01 device, Energy X, astral windows, a Guardian, and a final choice that leads to two endings. These details help explain why several achievements are tied to exploration, dialogue, unusual interactions, and the ending sequence.

AchievementUnlock objective in briefAchievement type
Management ApprovesClear the opening chapter, then slip back into the systemStory progression
What About That WayPush against the map limits ten separate timesRepeated boundary action
That Was EasyCrack the KGB lock before the ninety-second window closesTimed puzzle
I Will Stay HereLinger for Maria’s conversation once the introduction endsOptional dialogue
As OrderedRun the packing machine on a container with nothing insideObject interaction
Keeper of TalesHand back the Keeper’s Seal, then learn what the tales concealStory objective
Family PortraitLocate Lisa’s sketch behind the portal on the right sideExploration
End of the TaleShatter the Devil’s cageStory objective
Order at Any CostLet the freed prisoner finish speaking near the island shoreStory objective
Let GoTurn down the offer and head back to the real worldEnding-related
World on FireTake the offer and remain beside your familyEnding-related
Case ClosedTrack Evgeny Kotov down somewhere within the tunnelsExploration

This table is a planning aid rather than a hidden-object encyclopedia. Official material confirms the achievement names, descriptions, and object references, but it does not provide a full room-by-room route. If you want a more procedural approach, the related guide to getting all ASPIS achievements expands on execution order and tracking.

Separate story progress from optional tasks

The most important distinction is whether an unlock requires ordinary progress or a deliberate detour. Management Approves, Case Closed, Keeper of Tales, and the ending achievements belong to the main story framework. By contrast, That Was Easy, What About That Way, I Will Stay Here, Family Portrait, As Ordered, and Order at Any Cost can all demand a specific action or a short side visit.

Do not treat the achievement list as a spoiler-free list of puzzle solutions. Some names are meaningful, while others describe actions that only make sense in context. Read nearby dialogue, inspect highlighted objects, and try unusual interactions even when the prompt does not explicitly mention an achievement. This is particularly useful for the Management Approves achievement, whose official text pairs the prologue with a return to the system.

Record progress as you play

Keep a simple checklist outside the game and mark an achievement immediately after it unlocks. A note such as “Maria: heard,” “portal: right,” and “empty container: unpacked” is more useful than writing “dialogue done,” because it records the exact trigger that can be hard to remember later.

StageDetails to recordWhy it matters
IntroPrologue section completedConfirms the baseline story progress
System re-entryRe-entered ASPIS after the prologueConfirms Management Approves
KGB puzzleLock opened within the required timeConfirms That Was Easy
BoundaryNumber of edge-exit attemptsPrevents repeating locked objectives
DialogueMaria heard after the first meetingConfirms I Will Stay Here
TunnelsEvgeny Kotov locatedConfirms Case Closed
PortalDrawing found in the right portalConfirms Family Portrait
FinaleSeal returned, cage broken, ending reachedTracks the final achievement set

ASPIS Achievement Walkthrough for the Opening Sequence

The opening is more than a tutorial: it establishes the experiment, introduces key figures, and provides the route back into the system that makes Management Approves possible. Because the official text pairs the prologue with a return to the system, players should confirm that the re-entry registers before moving on. Do not assume that simply watching the introduction credits the unlock.

Complete the prologue

Finish the introductory sequence rather than leaving the system during an early transition. The official achievement text for Management Approves ties the unlock to clearing the prologue and stepping back into ASPIS, so the only reliable criterion is reaching its specified completion point. Once that unlock appears, record it in your checklist before moving ahead.

After the opening, the broader story moves toward an Institute of Cybernetics setting, with Andrey searching for his deceased wife Anna while caring for his daughter Liza. Six volunteers are connected to the experiment, and nobody has awakened after more than a year inside. These details make the Director particularly important because he can lead Andrey farther into the system while offering answers.

Re-enter the system after the prologue

The aspis management approves achievement has a short official condition: finish the prologue and enter ASPIS again. Anything beyond that, including a conversation with the Director, is interpretation rather than a published requirement. On the return, make sure the re-entry has fully loaded before leaving the scene.

StepActionVerification
1Complete the prologueThe prologue section is completed
2Re-enter the systemThe game returns you to the relevant playable area
3Confirm the return loadsThe game is playable again inside ASPIS
4Check the achievement listManagement Approves appears
5Record a manual noteThe checklist records the prologue and return steps

If the unlock does not appear, replay the return step rather than redoing the entire game. Community reports often mention a Director conversation at this point, but the official text only asks for the prologue and the re-entry, so treat the conversation as a possible interpretation and confirm the result against Steam. The ASPIS secret achievements guide also provides focused troubleshooting for unusual triggers.

Protect access to optional conversations

Optional dialogue can depend on where you are, whom you have spoken with, and whether a conversation was interrupted. Keep Maria’s post-meeting conversation on the checklist as soon as you complete the first meeting. The required achievement is to hear her afterward, not necessarily to choose a particular response.

A practical habit is to finish nearby conversations before exploring another area. This does not guarantee that every optional route stays open, especially because ASPIS has no published missable-status chart, but it reduces unnecessary backtracking and makes missed objectives easier to identify.

Timed and Repeated ASPIS Achievement Objectives

Two unlocks demand deliberate player action rather than ordinary story progression: opening the KGB combination lock quickly and attempting to leave through the world’s edges ten times. These are among the most likely entries to be overlooked because the game may not show a large checklist, and one of them depends on a timed action.

Open the KGB lock in time

That Was Easy gives you ninety seconds to open the combination lock found in the KGB building. Read the puzzle clue and solve the lock while the relevant timing begins. The achievement description does not clarify whether the timer starts at first interaction, after the clue is found, or at another defined moment, so treat the entire lock sequence as timed unless the game explicitly says otherwise.

PreparationPractical reason
Read the clue before touching the controlsAvoids wasting part of the opening interaction
Learn the combination patternReduces hesitation and repeated input
Keep the movement path clearPrevents accidental repositioning during entry
Retry immediately after failureA failed attempt does not erase progress elsewhere
Verify the pop-upThe unlock confirms the condition was met

The focused ASPIS ten-times and 90-second achievement guide provides a dedicated reference for these two demanding objectives. If your timer seems ambiguous, test whether the game displays a countdown once you interact with the lock, and let that visible behavior guide the retry.

Attempt ten edge exits

What About That Way asks the player to push against the world's outer limits ten separate times. This sounds dramatic, but the achievement wording makes it a repeated boundary test. Approach each visible edge, interact where the game offers an exit or boundary action, and count the attempt even if the character does not actually leave the area.

Use a reliable counter. The official description does not state whether repeated interaction with the same edge counts, whether the game prevents you from trying again immediately, or whether both sides of an area are required. The most defensible method is to alternate between available edges whenever possible and record each clear attempt.

AttemptLocation noteVisible result
1First visible boundaryCharacter stops or is prevented from leaving
2Opposite boundary if availableBoundary interaction repeats
3Return to first edgeAnother attempt is registered
4Continue alternatingNo need to finish the story objective
5Continue through attempt tenAchievement should appear
6Checklist checkRecord whether both edges were used

Because the exact counting behavior is not published, avoid telling other players that one particular edge is guaranteed to count. The safest goal is ten obvious attempts at the world boundary, followed by a Steam verification. If no notification appears, vary the edge used and interact through a different animation rather than immediately assuming the counter is broken.

Exploration Achievements and Story-Object Tasks

The remaining objectives send Andrey through tunnels, portals, industrial objects, and the Devil’s cage. Official descriptions identify the key nouns, but they do not provide exact coordinates or full navigation routes. Exploration therefore works best when you combine thorough environmental inspection with a short list of mandatory interactions.

Track down Evgeny Kotov somewhere in the tunnels

Case Closed is unlocked by tracking Evgeny Kotov down somewhere in the tunnels. The achievement is not described as a combat or dialogue victory; the decisive action is discovery. When you enter tunnel areas, check side passages, dark corners, and locations partly blocked by scenery. Interacting with the correct person should also advance the relevant conversation.

Search patternWhat to inspect
Side routesCheck passages that do not lead directly toward the main objective
Elevated spacesLook above the standard walking route
Enclosed areasSearch rooms or structures connected to the tunnels
NPC interactionsSpeak to characters whose descriptions mention the tunnels
Post-discovery sceneRemain in the interaction until the acknowledgment finishes

For the achievement requirements and the connection between the freed-prisoner ending tasks, consult the ASPIS freed-prisoner achievement reference. It breaks down the relevant prison objectives and links them to the surrounding story sequence, making it easier to verify that Evgeny Kotov’s tunnel encounter, the required interaction, and the subsequent ending progression are all completed rather than relying on combat or relying on dialogue alone.

Explore the right-hand portal

Family Portrait requires finding a drawing inside the right-hand portal. The key detail is the portal’s side, not merely the act of entering it. If two similar openings are visible, identify the one on the right and inspect its interior for a drawing.

Do not assume that a generic portrait found elsewhere qualifies. The official condition ties the reward to a specific drawing inside the right-hand portal. If the object is easy to overlook, rotate the view, look around corners, and examine the lower portion of the scene. The ASPIS 100 percent achievements goal requires exactness here, so mark the objective only after the drawing is visibly acquired.

Return the Keeper’s Seal and break the Devil’s cage

Keeper of Tales requires handing back the Keeper’s Seal, while End of the Tale requires shattering the Devil’s cage. These are active story-object tasks rather than collection-list entries. You must complete the relevant action, not merely locate the seal or cage.

TaskRequired actionCommon failure
Keeper of TalesHand the Keeper’s Seal back to the relevant recipient or locationHolding the seal without delivering it
End of the TaleShatter the Devil’s cageFinding the cage but leaving without damaging it
Order at Any CostLet the freed prisoner finish speaking near the island shoreLeaving before the prisoner finishes speaking
As OrderedRun the packing machine on a container with nothing insideUnpacking a container that is not empty
Family PortraitLocate Lisa’s sketch behind the portal on the right sideInspecting the wrong portal

The official descriptions establish the action verbs clearly: return, break, unpack, find, listen, open, and attempt. That vocabulary is a useful checklist because it separates interaction achievements from passive scene achievements. For example, As Ordered requires running the packing machine on a container with nothing inside, while Family Portrait requires locating Lisa’s sketch behind the portal on the right side; in both cases, inspecting the scene or discovering the object is only the setup, and completing the specified interaction is what unlocks the achievement.

Completing ASPIS 100 Percent Achievements Safely

A complete run requires more than reaching one ending. ASPIS contains two ending achievements, Let Go and World on Fire, and the store description confirms that one final choice leads to two endings. Because the official material does not state whether that choice can be changed in a single playthrough, plan for a second ending route rather than assuming every ending can be collected at once.

Order at Any Cost is tied to letting the freed prisoner finish speaking near the island shore, while Let Go and World on Fire represent the two endings: turning down the offer to head back to the real world, or taking it and remaining beside your family. Complete the relevant interactions and stay through the resulting dialogue or sequence before the game transitions.

Before the final choice, verify that these entries are already recorded: the Order at Any Cost achievement for staying through the prisoner’s speech, the Let Go and World on Fire achievements for the two endings, and the nine other listed achievements that lead up to the decision point. Check each entry against the relevant interaction, dialogue, or sequence so a missed trigger is caught before you commit; reaching one ending does not confirm the other, and replaying may be necessary to complete both results.

  • Management Approves unlocked after the prologue closes and you re-enter the system.

  • Order at Any Cost unlocked once the freed prisoner finishes speaking near the island shore.

  • Case Closed unlocked once Evgeny Kotov is located in the tunnels.

  • Keeper of Tales unlocked after the seal is handed back.

  • End of the Tale unlocked after the Devil’s cage is shattered.

  • As Ordered unlocked with the packing machine.

  • Family Portrait unlocked inside the right-hand portal.

  • I Will Stay Here unlocked after Maria’s first meeting.

  • That Was Easy earned by opening the KGB lock in time.

  • What About That Way earned after ten edge attempts.

That leaves the two ending entries. If one ending appears first, compare your notes with the other result and be prepared to replay the decisive portion. The ASPIS final choice walkthrough provides focused context for that decision without treating unverified claims as official rules.

Use a two-pass completion plan

The safest route is to finish all exploration and object tasks during the first pass, then preserve the ending choice for the second. This method reduces the chance that a time-sensitive puzzle, optional conversation, or unusual interaction sits behind a missed decision.

PassMain objectiveSide objectivesEnding goal
First runFollow the story through the available ending routeKGB lock, edge attempts, Maria, tunnels, portal, packing machine, seal, cageUnlock one ending
ReviewCompare achievements with the official listRevisit only unconfirmed or missed actionsConfirm all 10 earlier unlocks
Second runReach the alternative final choiceRepeat any objectives that were not persistentUnlock the other ending

A replay is not automatically required for every achievement, and the official pages do not publish a full route map or save-slot structure. The two-pass plan is simply the most reliable way to handle the documented one-choice, two-endings structure without relying on assumptions about chapter replay tools.

Verify rare or delayed notifications

Steam normally records achievements automatically, but delayed pop-ups can make progress feel uncertain. Open the game’s own achievement notification area and Steam’s achievement display to compare them with your notes. If an action seems missing, repeat only the documented trigger in a fresh context, such as speaking to Maria again or running the packing machine on an empty container.

Do not rely on community completion percentages for planning. The official achievement page contains the 12 names and unlock conditions, but it does not publish rarity data. If a player-reported workaround differs from the description, prefer the exact Steam wording and confirm the result in-game.

Achievement Troubleshooting Checklist

Most achievement problems come from an action being performed only partly, the wrong state being used, or a player forgetting that the objective requires returning to a character after the opening. Work through the smallest possible test based on the official condition before replaying large sections.

Confirm the exact trigger

Read the unlock description on Steam and compare it with your notes. “Find” means locate or discover the specified target, “listen” means remain for the relevant dialogue, “return” means deliver the seal, and “break” means perform the destructive action. The wording matters because merely reaching the same location is not always enough.

SymptomLikely checkBest next action
Management Approves missingWas the prologue completed and the system re-entered?Repeat the re-entry and confirm the unlock registers
That Was Easy missingWas the lock opened within the required time?Retry the KGB puzzle and watch the visible timing
What About That Way missingAre there ten clear boundary attempts recorded?Alternate edges and repeat until ten are registered
I Will Stay Here missingWas Maria heard after the first meeting?Return and listen to her again
Case Closed missingWas Evgeny Kotov actually found in the tunnels?Search side routes and speak to the correct character
Family Portrait missingWas the drawing inside the right portal?Re-enter the right opening and inspect carefully
As Ordered missingWas an empty container unpacked?Use the packing machine with the correct state
End of the Tale missingWas the Devil’s cage broken?Complete the destruction interaction
Ending achievement missingDid the ending sequence fully resolve?Let the scene finish and verify the notification

Reset only the relevant interaction

Avoid repeating the entire game when a single dialogue or interaction may have been interrupted. If a reload option or recent save exists, reload it, approach the relevant character or object, and complete the full conversation or action. If a timed lock failed and the game allows it, reload and solve it cleanly; if an edge counter seems wrong, vary the location and attempt pattern.

Keep the game’s full version and current patch behavior in mind. Official material does not publish detailed save rules, chapter counts, or confirmed missable statuses, so avoid claiming that a particular route is guaranteed permanent without verification. The best evidence remains the unlock notification and the official description.

Confirm the complete set

The ASPis achievement walkthrough is represented here by the full checklist above, so use this guide as the single tracking sheet: mark an entry complete only after its trigger is confirmed, such as reaching “Management Approves,” finishing “Case Closed,” or unlocking the “World on Fire” ending. Because the set contains 12 Steam achievements, a true 100 percent run requires all 12 boxes to be checked, with no hidden collectible objectives replacing the documented checklist.

StatusAchievements
CompleteManagement Approves, That Was Easy, What About That Way, I Will Stay Here, Case Closed, Keeper of Tales
CompleteFamily Portrait, As Ordered, End of the Tale, Order at Any Cost, Let Go, World on Fire
RemainingNone when all 12 boxes are checked

For the aspis all achievements milestone, every listed objective must be confirmed, including both endings. The aspis 100 percent achievements condition is therefore best understood as completing all 12 documented Steam entries, not as finding secret collectibles or an unpublished percentage-based task.

Frequently Asked Questions

Can you earn every ASPIS achievement in one playthrough?

That is not officially confirmed. The game has one final choice and two endings, and the official achievement descriptions do not state whether both ending achievements can be earned during a single run. A safe two-pass plan completes all exploration tasks first, secures one ending, then repeats the decisive route for the other ending if necessary.

What exactly is required for the Management Approves achievement?

The official text is short: finish the prologue and enter ASPIS again. Finishing the opening alone is not enough, because the achievement expects the return step. A conversation with the Director is not part of the published condition, so treat it as an interpretation and wait for the Steam notification before moving on.

Is the KGB combination lock achievement missable?

The official achievement page confirms that the lock in the KGB building has to be opened within ninety seconds, but it does not publish a missable label or exact timer start. Solve the lock as quickly as possible, watch the visible behavior during interaction, and retry from a save if the first attempt expires because the game does not officially explain every timing detail.

Where is the drawing required for Family Portrait?

The official description places the drawing inside the right-hand portal, so the portal’s side is essential. Explore the opening on the right, inspect the full interior and corners, and confirm that the drawing is visibly acquired. Do not substitute a portrait found elsewhere because only the specified right-hand portal is named in the unlock condition.

Does ASPIS publish rare achievement percentages?

No completion percentages appear on the official Steam achievement page. Community reports may describe players’ experiences, but they are not an authoritative rarity database. Use the official names and conditions for your aspis achievement list, and treat any claimed hidden classification or persistent-status rule as unconfirmed until the game displays it directly.

This ASPIS achievement guide turns the 12 official Steam conditions into a practical completion plan: finish the prologue, re-enter the system, clear every timed and exploration task, and approach both endings deliberately. With each unlock recorded, you can verify the complete achievement set without relying on unsupported secrets or completion statistics.